Jun 05, 2007, 11:19 PM // 23:19
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#121
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Academy Page
Join Date: Nov 2006
Profession: Mo/
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Bah, people just aren't seeing it... even if you edited the minimum damage taken to 20 one can still invicimonk. Stoneflesh Aura can reduce up to 25 damage at earth magic 12 and 33 damage at earth magic 16. So even if they changed prot spirit to minimum 20-30 damage you could still go E/Mo and do it that way, or Mo/E and use regen to make up for the 5 damage taken...
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Jun 05, 2007, 11:26 PM // 23:26
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#122
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Desert Nomad
Join Date: Oct 2005
Profession: Mo/
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This skill has been around forever.
They obviously saw the problem when 100s of 55s started sprouting everywhere.
I was cautious to make my 55 at first, for fear of a nerf. But its been around for 2 years and I think if ANet was going to do something, they would have done something a while ago.
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Jun 05, 2007, 11:34 PM // 23:34
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#123
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Desert Nomad
Join Date: Mar 2006
Guild: Twenty Gold For Mountain Troll [Tusk]
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Well it's never too late, as we have seen from the recent nerf(s) to Soul Reaping. It was untouched for over 2 years. I wouldn't be surprised if Anet is working up a whole new set of skill buffs/nerfs in the near future.
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Jun 05, 2007, 11:54 PM // 23:54
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#124
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Jungle Guide
Join Date: Jan 2007
Guild: Lotus Branca[Lbr]
Profession: Mo/Me
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Soul Reaping was nerfed once people started abusing it on pvp for infinite energy. They weren't doing that before, and it wasn't quite as visible a problem(Infinite energy for PvE never made people go apesh** on forums).
PS is a great spell, I'd go so far as saying the backbone of any hybrid or prot-based monk build. It just won't go away. It *might* see a nerf in therms of duration, but thats it.
I say it'll remain untouched, because it's not unhealthy for the game(much like apply poison, which I think everyone agrees, is as good as or better than most elites).
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Jun 06, 2007, 12:02 AM // 00:02
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#125
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Banned
Join Date: Oct 2005
Guild: Ogmios Graybeards
Profession: W/
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Quote:
Originally Posted by jrk247
Well it's never too late, as we have seen from the recent nerf(s) to Soul Reaping. It was untouched for over 2 years. I wouldn't be surprised if Anet is working up a whole new set of skill buffs/nerfs in the near future.
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Very true. I can see the statement now: Protective Spirit was broken from the beginning, so we fixed it! Yay!
KANE
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Jun 06, 2007, 12:22 AM // 00:22
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#126
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Pre-Searing Cadet
Join Date: Apr 2007
Guild: Farmers Unite
Profession: E/
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Quote:
Originally Posted by Sk8tborderx
All this really comes down to, is someone is making more gold then you, and you are jealous. Get over it.
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As one of Tideswayer's guild mates, I thought I would chime in... He knows how to farm, and basically taught me how to 55... he knows his stuff better than most of you and does it well... he was just bringing it up as a conversation topic, so don't call him a noob and don't flame him...
And as for being in a farming guild, come farm with us once or twice and find out what it really means to farm...
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Jun 06, 2007, 12:27 AM // 00:27
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#127
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Forge Runner
Join Date: Jan 2006
Location: On Earth
Profession: W/P
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I've read this entire thread up to this point. Correct me if I'm wrong but...
7 pages and only 3 people are for the nerfing of PS while everyone else who replied was against a nerf. You can include me in the "against" group.
The people have spoken (in this thread and countless others) and the vast majority are "against" a nerf to PS and for the love of god I hope Anet is listening.
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Jun 06, 2007, 12:43 AM // 00:43
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#128
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Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
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Look the farming problem is almost perfectly dealt with.
Loot scaling prevents gold flooding into the economy and allows farmers to gain larger amounts of money buy selling high-end itemsto gain what? A nicer skin? Cooler armor? This doesn't make them any stronger then us so why complain. Also the more an area is farmed the more "rare" items from it go into the economy thus decreaing the price and then making farmers move elsewhere (remember what happened with the totem axe?).
Also remember nerfing Prot Spirit will probably do nothing but force famers to change their builds and it's not like it's only monks who use the 55 trick .
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Jun 06, 2007, 01:36 AM // 01:36
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#129
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Forge Runner
Join Date: Jan 2006
Location: On Earth
Profession: W/P
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Quote:
Originally Posted by TideSwayer
To all of you saying that Protective Spirit is integral to PvE and PvP in non-farming situations, and that changing it would destroy the game, doesn't that exemplify the entire point of this topic, that Prot Spirit is overpowered? If one skill is so powerful that it's needed for many "integral" game things, maybe the game itself needs a rebalancing to prevent the overuse of this skill?
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PS is not overpowered. It's just that the Healing Prayers line-up sucks so much we (the players) need a way to meditate damage so our healers can cope with the damage much better.
Let us point out the obvious here. It's really really not hard to apply 100+ dmg to any 60al targets given the right skills. Now multiply this damage output by 3-8 players at the same time. Taking worse case scenario you'll have 8 opponents inflicting 100+ dmg at the same time to the same target. No healer monk can cope with such raw damage without some sort of protection. Seriously if our healing spells were that great and we could cope with such raw instantaneous damage we wouldn't need a spell like PS now would we?
PS is not overpowered. It isn't need everywhere but it balances the game. Healing Prayers is an underpowered attribute when you look at all the insane damage going around. Don't agree with me? Try DoA in NM or HM with 2-3 with 0 Protection and 16 in Healing Prayers with a full 8 man team. Not only that but try to duplicate the time and efficiency PS would've added to your group with only Healing Prayer monks at your disposal.
Last edited by byteme!; Jun 06, 2007 at 01:45 AM // 01:45..
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Jun 06, 2007, 04:53 AM // 04:53
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#130
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Desert Nomad
Join Date: Jan 2006
Location: ManitobaShipyards Refit and Repair Station
Guild: (SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi
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Quote:
Originally Posted by aronmt1039
As one of Tideswayer's guild mates, I thought I would chime in... He knows how to farm, and basically taught me how to 55... he knows his stuff better than most of you and does it well... he was just bringing it up as a conversation topic, so don't call him a noob and don't flame him...
And as for being in a farming guild, come farm with us once or twice and find out what it really means to farm...
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Then as someone who supposedly knows more than most of us. Then let me repeat myself, He doesnt have half a clue to 55 as he thinks, Simply by suggesting that there isnt anyways besides stripping to kill a 55. Cause as someone who really knows 55 stripping in the lest worry for a 55.
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Jun 06, 2007, 03:13 PM // 15:13
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#131
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Frost Gate Guardian
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I agree, nerf PS. Sure I use it, I actually have 3 pve chars with 55 sets, necro, ele and monk. And no, it wouldn't kill bots. Just set the majority of them back a little. Perhaps I get off a little on seeing noobs cry.
This nerf is simple and only effects 55/105 builds, which are still playable but less bottable.
Protective Spirit 10-1/4-5
For 5...19 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell, up to a maximum of 30 health.
If the wording's not clear, this will be no change on anyone with more than 300 health however people with less than 300 health will take up to 30 damage per hit.
Counters are irrelevent to bots until there's nowhere in the game which doesn't have them.
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Jun 06, 2007, 04:34 PM // 16:34
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#132
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Academy Page
Join Date: Nov 2006
Profession: Mo/
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Quote:
Originally Posted by phool
I agree, nerf PS. Sure I use it, I actually have 3 pve chars with 55 sets, necro, ele and monk. And no, it wouldn't kill bots. Just set the majority of them back a little. Perhaps I get off a little on seeing noobs cry.
This nerf is simple and only effects 55/105 builds, which are still playable but less bottable.
Protective Spirit 10-1/4-5
For 5...19 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell, up to a maximum of 30 health.
If the wording's not clear, this will be no change on anyone with more than 300 health however people with less than 300 health will take up to 30 damage per hit.
Counters are irrelevent to bots until there's nowhere in the game which doesn't have them.
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And yet another person who didn't read my post You can still do invici Mo/E or E/Mo. With any health between 13-300. Stoneflesh aura reduces damage by 25(12 earth magic) or 30(16 earth magic) so lets say we use Mo/E and have it reduce damage by 25, now were taking 5 damage per hit which can be taken care of with regen just like original 55 builds. To get it to a point there farming with PS is ineffective you would have to make it take a minimum of 40 damage and even then i can think of some skills that could take care of the extra damage not reduced from stoneflesh aura.
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Jun 06, 2007, 04:55 PM // 16:55
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#133
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Frost Gate Guardian
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Quote:
Originally Posted by attackofthecold
And yet another person who didn't read my post You can still do invici Mo/E or E/Mo. With any health between 13-300. Stoneflesh aura reduces damage by 25(12 earth magic) or 30(16 earth magic) so lets say we use Mo/E and have it reduce damage by 25, now were taking 5 damage per hit which can be taken care of with regen just like original 55 builds. To get it to a point there farming with PS is ineffective you would have to make it take a minimum of 40 damage and even then i can think of some skills that could take care of the extra damage not reduced from stoneflesh aura.
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I don't think you read my post tbh . I'm not making any claims of making it impossible to farm. (I don't actually want that)
Last edited by phool; Jun 06, 2007 at 04:58 PM // 16:58..
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Jun 06, 2007, 05:13 PM // 17:13
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#134
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Ascalonian Squire
Join Date: Jul 2006
Guild: Teutonic Warriors
Profession: Mo/
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stop trying to find retarded ways to try and kill a very well balanced spell. I mean, seriously, did anyone start out with a monk just to play as a monk?
Did anyone ever stray too far from Noobville and say "Oh, s***!!! I just got killed in two f***ing hits!!!"
there is NOTHING wrong with ProtSpirit
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Jun 06, 2007, 05:18 PM // 17:18
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#135
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Academy Page
Join Date: Nov 2006
Profession: Mo/
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Quote:
Originally Posted by phool
I don't think you read my post tbh . I'm not making any claims of making it impossible to farm. (I don't actually want that)
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You said it would make it less botable... Even if they nerfed it that way its still very easy to bot with. Its just casting Healing breeze + Stoneflesh aura instead of just Healing breese or SoA. It also depends on how they bots are made. If there made out of some autoit script or some macro then it would affect from the fact it could miss cast or die from aggroing to many mobs with the regen making up for extra damage taken. Or if its made the real way(Someone sniffing the packets that GW client gets and sends and making a program to act like a GW client except to bot.) then it wont affect it at all.
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Jun 06, 2007, 05:27 PM // 17:27
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#136
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Lion's Arch Merchant
Join Date: Apr 2007
Profession: E/Me
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Please ANet, do not nerf PS! I only now started having fun in GW because of my 55 monk. If that gets nerfed too, I don't know what I will do.
Truly, I have never had as much fun in a game as when I am 55 soloing. Please don't nerf it.
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Jun 06, 2007, 06:02 PM // 18:02
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#137
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Jungle Guide
Join Date: Nov 2005
Location: PA
Guild: Us Are Not [leet]
Profession: W/
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Quote:
Originally Posted by dts720666
Please ANet, do not nerf PS! I only now started having fun in GW because of my 55 monk. If that gets nerfed too, I don't know what I will do.
Truly, I have never had as much fun in a game as when I am 55 soloing. Please don't nerf it.
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They will not nerf it, these same threads have been popping up every couple months for the last 20 months or so.
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Jun 06, 2007, 06:35 PM // 18:35
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#138
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Frost Gate Guardian
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Quote:
Originally Posted by attackofthecold
You said it would make it less botable...
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Well not to belabour a point or anything but I didn't even say that. Merely force change, aka set them back a little.
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Jun 06, 2007, 06:55 PM // 18:55
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#139
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Academy Page
Join Date: Nov 2006
Profession: Mo/
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Quote:
Originally Posted by phool
Well not to belabour a point or anything but I didn't even say that. Merely force change, aka set them back a little.
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If the bot owner saw the update as soon as it happened it would take them maybe 5-10 mins to edit all there bots to do the new run skills instead. Or maybe a bit longer than that to add in buying the new skills. If its done the real way it would take maybe 10-20mins to edit it. So no, it wouldn't set them back at all.
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Jun 06, 2007, 07:08 PM // 19:08
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#140
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Ascalonian Squire
Join Date: Apr 2007
Profession: R/
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K all A-net has to do to get rid of bots is get rid of the grim cesta. But they don't, why ? Well some small brained person at anet said, "well we still make money off teh game when the botters buy it, we ban them, they buy it again."
But the number one thing is: All you ppl that buy gold online HAVE to stop!!! But that would be too easy.
Imo it'll never b nerf. This skill is a backbone to every monk pvp build.
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